WENHAO XIAO
GAME DESIGNER
SHORT SUMMARY
Hi there,
I’m a game designer with a background in Environmental Design, where I first learned how space, rhythm, and emotion can shape human experience. Over time, I realized these same principles could be translated into interactive worlds—levels that breathe, stories that unfold through space, and mechanics that reveal how players feel and think. My design approach often draws from both architecture and psychology, balancing structure with empathy.
Recently, I’ve been especially interested in how games can reflect children’s inner worlds and emotional development. Projects like Funhouse Mirror and Head in the Cloud grew from my curiosity about how childhood anxiety and attention challenges shape self-perception. Through my work, I hope to create playful experiences that not only entertain, but also help players understand themselves and others a little more deep.

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